Chapter 3 suggested the following
questions for me:
- How do technologies (and those who create, use, and control them)
frame contemporary discourses that claim “reverse racism”
in affirmative action policies and programs?
- How do technologies like satellite TV, Internet radio, game consoles,
and Weblogs construct public discourses of equality and mainstream
perceptions of equal racial representation?
- How do Internet technologies that arguably allow a few voices of color
to appear and reappear on multiple media landscapes affect the way in
which mainstream U.S. society contextualizes these voices and images,
or understands them as metonyms for “equal opportunity”
through apparent equal representational access?
- What patterns of representation of people of color can be found in
various technological media sites (e.g., TV, Movies, Internet, Newspapers,
Radio, Billboards, etc.) and what comparisons can be made to white representations?
- What kinds of tools, strategies, conventions, and modes of production
and distribution do each of these technologies use to construct these
representations, and what ethical concerns are there when we factor
in the history of particular kinds of racialized representations (e.g.,
the “lazy Mexican,” the “inscrutable Asian,”
the “drunk Indian,” etc.)?
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